Vive pro eye tracking Pc#
Though the device is designed to mount to the Vive Pro, it turns out it’s technically compatible with other PC VR headsets, provided you can find a way to mount it in the right spot. You truly are not going to want to go back.Last week HTC announced a new accessory, the Vive Facial Tracker. There were no noticeable hitches, everything just worked and, most importantly, it actually feels game changing. The eye tracking is easy to configure and it feels mature. It means developers can craft higher quality games and apps. Instead, it's more of a background thing that helps you save GPU power and energy. At some points it looked like the outer rims were a bit fuzzier, but it's definitely not something you're going to easily notice. I kept trying to trick it, looking at one thing while trying to suss out whether quality degraded in my peripheral vision.Īnd, well, I couldn't tell. This demo was all about foveated rendering, which increases the quality of what you're looking at directly, with everything else taking a backseat to save GPU power. What was harder to figure out was a demo from BMW. They can track whether you're paying attention to the instructions or whether you get lost and can't figure out where certain controls are.
Vive pro eye tracking full#
Your instructor can get a full report on where you looked in the cockpit. While you're in the cockpit getting the plane ready for flight, you activate controls with your eyes. The most interesting and potentially consequential use was a demo from Lockheed Martin, which used it in a flight simulator. But once you do, it's far easier and more natural. It actually takes a bit of time to get used to, because so many VR apps rely on head position to do this. You look at the start button and it starts. I had to actually watch him and show him I was listening – with my eyes, not just my head.Īnother demo from Major League Baseball simply used eye tracking as a navigation tool. I couldn't do the normal VR thing I do and look around like a doofus. In my demo, I was teamed up with a demonstrator showing me around the app. So if there's a virtual presentation going on and your eyes are staring up at the ceiling instead of at the speaker everyone is going to know. The first experience I tried was a VR meeting app called Sync, and it makes subtle use of eye tracking, using your eye position to animate the eyes on your avatar. Once you do all that, you're ready for some sweet eye tracking. This is to make sure the tracking is optimised. Then you'll be told to stare at some blue dots that dart around the screen.
Vive pro eye tracking pro#
You have to adjust a dial on the bottom right of the headset to bring the blue circles into the empty circles, which means the Vive Pro Eye's tracking is all set to your eyes. You'll be shown two empty circles and two blue circles. After you tighten the strap on the back, the Vive Pro Eye will have you adjust the pupillary distance to suit. When you first put on the headset, you're going to have to tweak the headset to match your eyes. Read this: Eye tracking is the next step for VR I got to try out HTC's eye tracking tech at CES 2019 in several demos, and the short end of it is that it delivers. That's no longer the case with HTC's new Vive Pro Eye, which packs in integrated eye tracking and foveated rendering. You still need to get it as a separate add-on. Since then, we haven't gotten a VR headset with it already built in. We've made the case that once you've tried proper eye tracking in virtual reality you're not going to go back, but that was over a year ago.